AI Insights · Timothy · July 2024
Top 5 Ultracasual Games in Belgium Q2 2024
In Q2 2024, the top ultracasual games in Belgium saw varied performance in downloads, revenue, and active users. Discover the latest trends and insights from Sensor Tower.
In the second quarter of 2024, the top ultracasual games on a unified platform in Belgium displayed diverse performance trends in downloads, revenue, and weekly active users. Here's a closer look at the top five games, based on data from Sensor Tower.
Satisort by AppVillage Global showed a varied trend in downloads and active users. Downloads peaked at 4.0K in mid-April and saw a decline to about 600 by the end of May, before rising again to nearly 2.0K in the final week of June. Weekly active users followed a similar pattern, starting at 1.2K and peaking at 5.8K in early May, before stabilizing around 5.8K by the end of June. Revenue for the app, although minimal, saw a peak of $21 in mid-June.
Relax Mini Games from SUPERIOR STUDIO experienced a steady increase in downloads in early May, reaching a high of 4.1K, but saw a sharp decline to about 600 by the end of June. Weekly active users mirrored this trend, peaking at 3.3K in mid-May and settling around 1.7K by the end of June.
Acrylic Nails! by CrazyLabs LTD maintained consistent download numbers, with a peak of 2.0K in mid-May and a slight decrease to 1.3K by the end of June. The app's weekly active users showed a similar pattern, starting at 4.4K, peaking at 4.7K in mid-June, and ending the quarter at 3.8K.
Fill The Fridge from Rollic Games had a notable increase in downloads, peaking at 2.5K in the last week of June. Active users showed a peak of 10.4K in early April, with a slight decline to around 8.4K by the end of June. Revenue saw minor fluctuations, with a peak of $64 in early April and a low of $11 by the end of June.
Super Toy 3D by SayGames Ltd exhibited steady download numbers, peaking at 1.3K in early April and ending at about 865 by the end of June. Active users remained relatively stable, starting at 11.0K and ending at 10.3K. Revenue for the app was minimal but peaked at $13 in mid-May.
For more detailed insights and data on app performance, visit Sensor Tower.